![]() Shortly after this, the Ampeel will flee. When the Ampeel is attacked, it will turn around and attack back by either zapping the attacker or biting it, much like a Boneshark. The Ampeel can also attack the Prawn Suit dealing 7% damage, it should be noted though that Ampeels are not likely to attack the Prawn Suit having to get almost within biting range before attacking. Ampeels are one of the few creatures that can deal damage to a Cyclops, though the damage they deal is minimal and it takes several attacking at once to pose any real threat to the vessel. A better defensive tool to use would be the Stasis Rifle, Repulsion Cannon, or a Torpedo System. The Seamoth Perimeter Defense System has no effect on an Ampeel, likely due to the fact that it uses electricity itself. The Ampeel's electricity can severely damage a Seamoth. It then may try to zap or bite the player. The Ampeel will enter an aggressive state when the player approaches it, generating an electrical barrier that surrounds its entire body by using all of its prongs at once. It generates electrical arcs that run along its body, from head to tail. Because of this, not only would it be unlikely for them to generate a current on land, but it also allows them to activate the circuits at will, by generating a slightly larger current to "kickstart" the system, and make visible arcs of shocking power.Īmpeels swim around passively and frequently re-orientate themselves to swim in another direction. This electrical current is most likely generated by a natural unfinished circuit, and with the addition of water as a means to close the circuit and generate electric arcs from prong to prong. The prongs are a brownish-red in color, green towards the bases with bright white tips, these emit a very bright cyan bioluminescent glow, and are capable of generating electricity. ![]() Its mouth has many small teeth.Įach body segment has four prongs situated 90 degrees apart, except its end segment, where there are four prongs extending out posteriorly. It has two turquoise eyes sitting in hollows in the otherwise smooth head. The Ampeel's head segment has six prongs, four being placed in line with the prongs on the body segments, with an additional pair located on either side of the creature's mouth. The body is composed of a head segment, eight body segments, and a tail segment. Their dorsal side is dull green in color, while the underbelly is light tan. You can increase the range on the smaller craft by stocking up on salted Reginald and bringing a Stillsuit, but the range the cyclops gives you is the advantage.Ampeels are huge, serpentine creatures with a segmented body, covered with prongs capable of generating powerful zaps of bio-electricity. Seamoth is a maneuverable midrange explorer, and I see the Prawn as almost exclusively a mining platform, as its maneuverability is so poor, even with jump and grapple modules. Wherever you go that is not within a few kilometers of a fully-equipped base with a moonpool, you should take the Cyclops. And when you're out in the Cyclops, you'll never run out of food or water - a single interior growbed is enough to support yourself, food and water, with hydromelons. ![]() When you stop by, swap in a few fresh batteries and you'll never run out. Whatever power option you choose, you then put the base to work charging up the Cyclops' batteries, leaving a charging station at every base you drop. 'It can't do this as well as the cyclops' 'It can't do that. And many of the discussions have been comparing it to the Cyclops. You could build multiple full-sized bases from what you could fit in there, plant the crops you want, and put a pair of Reginalds in the habitat tank, without making a second trip. lbartels 5:41pm Seatruck vs Seamoth and Cyclops, comparisons inevitable The seatruck has become the hottest topic this side of the deep sea lava beds. The Cyclops can hold like 16-ish storage lockers in the lower deck alone, plus the lockers it has built-in. ![]() You park it somewhere at the edge of what you're exploring, take the Seamoth or Prawn out, and return there for supplies and to drop off what you've found. What the Cyclops is, is a mobile staging area. You shouldn't be using it for "fine" exploration tasks like combing a mushroom or kelp forest, that's what the Seamoth excels at. The Cyclops is an absolute game-changer when you start playing to its strengths. ![]()
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